![]() If I felt I could post a comprehensive list of suggestions on the topic of improving sexout, I would, but I don't feel any such list would go heeded or even understood. The likeliest candidates to take advantage of another, I think, would be the ones out by themselves that wouldn't normally garner any interaction with the player. What's more, the rape mods made things worse, characters you normally interact with can become sexual predators at a moment's notice and then go back to being civil and friendly at a moment's notice. I'm a pervy rainbow of many colors and didn't find the two or three anim sets each had very interesting. The creatures are also somewhat limited, going by trope standards, you've got people of both genders, male canines, insects (that screw characters with their stingers :S), male zombies, male giants, and male lizard-men(Deathclaws, yes, even the 'queen'). I found it particularly off-putting when characters didn't strictly abide by their personalities or established preferences (E.G. ![]() ![]() The limited and repetitive number of canned responses broke immersion more than going through the same vanilla dialogue trees over and over again throughout the course of a normal game, especially when talking to established characters. ![]() I think I was fine with oblivion because I didn't have an attachment to any of the characters and it was hard for me to get that. I got Oblivion for the loverslab stuff but it just didn't feel right in fallout. ![]()
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